One single world, with room for thousands of villages. Build, train an army, hunt monsters, trade with your neighbours — and when this world gets too small, cross over into the underworld.
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Ninety-six against ninety-six Fourteen troop types on each side, each with its own range, speed and way of picking targets. The battle is simulated troop by troop and is RECORDED: you watch it later, and whoever defended watches it from their side.Your village, fully built Twenty-seven buildings on twenty-eight plots, the Village Centre on a square in the middle and the banners of your titles along the edge.There is only one world Villages, lakes, deposits guarded by creatures, nests and monsters — everyone on the same map, with no separate servers.A hundred invasions of the underworld The other side has your own army in a dark version — tougher, and fuelled by Enemy Souls.Every level changes the artwork The Village Centre has one drawing per level, from hut to castle — and it is what your neighbours see on the map.The trail of a hundred stages One at a time, in order. Beating stage 40 gives you the Underworld Barracks; stage 100 completes the whole tech tree.
Build
Twenty-seven buildings, from the Village Centre to the Hospital. Every construction takes real time — and it keeps going while the game is closed.
⚔️ Fight
Twenty troops in the village and seven more from beyond the veil, each with its own range, speed and way of picking a target. You place your army square by square and watch the battle afterwards.
Trade
A noticeboard where the prices are set by the players. Sell what you have to spare, buy what you are missing, learn how to price things.
Explore
Deposits guarded by creatures, boar dens, nests of tameable animals and fish shoals in the lakes. Without the right specialist on the expedition you come back empty-handed — and the Tamer will not go after an animal without a rope, made at his hut.
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Join up
Clans with their own army, skills that apply to every member, collection points to hold on the map and a Citadel fought over in a knockout tournament every Saturday.
Who will fight for you
Each troop building trains a different kind of fighter, and each kind fights its own way — the one who breaks through the line, the one who takes the hits for the others, the one who heals, the one who blows up.
Barracks — the front line
SpearmanArcherShieldbearerKnight
Goblin Hut — the little ones that multiply
Rat Goblin one becomes three on the fieldBruteBomber spends himself on the blow
Tower, Cave and Altar — the top of the tree
Mage strengthens the armyHealer heals instead of strikingSleepy Colossus lies down when hitStone Golem strikes two at oncePaladin King champion: health auraShadow Archer champion: rangeDark Mage champion: damage aura
Only one champion fits in a village — and his aura counts wherever he is: taking him on the attack means leaving your defence without him.
Explorers' House — the ones who gather what the map hides
Prospector precious stonesLumberjack fine timberHerbalist rare herbsFisherman goes to the lake aloneTamer brings the animal back alive
And who will be on the other side
Orc Wolf guards the veinFurious Dwarf guards the groveGiant Bee guards the reed bedAngry Mushroom guards the herbsBoar guards the meat
The Campaign: a hundred invasions of the underworld
When the map starts to feel small, a gate opens in your own village. On the other side stands your army in its dark version — the same troops, 45% tougher, fuelled by Enemy Souls, which only drop when you defeat real people.
100invasions, one at a time
4buildings from the other side
7dark troops to train
The invasion is the only battle in the game with no travel: it happens on the click, and whoever survived is already home. Losing costs nothing but the army — you train again and try once more right away. What it charges you is soldiers.
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🏰 Stage 40 — the Underworld Barracks
From here on your village trains the race from over there: Underworld Spearman, Archer, Shieldbearer and Knight, who eat souls instead of meat.
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⚒️ Stages 60 and 80 — Workshop and Altar
The upgrades and the three champions from the other side, with the same aura as ours and twice the hide.
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💠 Stage 100 — the House of Magic Items
The last rung there is. The campaign ends exactly where the game tree ends — the dark champion's magic item is not left twenty stages short of the finish.
The seven you will be able to train
Underworld SpearmanUnderworld ArcherUnderworld ShieldbearerUnderworld KnightUnderworld King championUnderworld Shadow Archer championUnderworld Dark Mage champion
Only the enemy has the two siege engines. The underworld catapults exist on the invasion field — the hundred stages were balanced against them — and there is no Factory beyond the veil. They stay what they are: a problem.
Leaving home is half the game. Every place in the world calls for a different expedition — one of them needs no specialist at all, and another needs no fighting at all, only speed.
Fishing
Lakes scattered across the map, with shoals inside them. You send a single Fisherman, he stays five minutes and comes back. Each shoal is worth one fishing trip only — whoever gets there second finds nothing.
Boar herd
The only spot that needs no specialist: win, come back with the meat. It is the first gathering target a beginner can reach, before having the Explorers' House.
🐾 Nests
Four species, and more nests as more people join. Take the Tamer with a rope and the animal comes back alive: not a troop, a pet. The harder the nest, the rarer what comes out of it.
Magic Stone
The rarest material in the game, and the only one nobody produces: a 0.5% chance on every deposit and every monster you defeat. It is what champion magic items are forged from.
Four animals, four ways to help
A pet does not fight and does not die. It stays — and five of each species fit in your collection, which forces you to choose which of the five you let go when a better one turns up.
Scorch speeds up the forgeBalu more gold on the mapKiro comes along and gathers moreNerion shortens the march
The last two leave home: they travel with the army, and the same animal cannot go on two expeditions at once. A 40% Nerion is one in four hundred — the rarity is the mechanic.
🐲 Gorvaks and Vulkrans
The map's two monsters respawn somewhere else on it when they fall. They drop Gorvak Souls and Vulkran Fire, which unlock the top-tier troops — and a big Vulkran calls for a serious army. Two players hunting the same creature is normal in a single world: whoever arrives second turns back halfway instead of finishing the trip to an empty spot.
What happened while you were away
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The Citadel
A castle at the centre of the region that collects 1% of everything the region produces for the clan that holds it. Fought over in a knockout tournament every Saturday: five armies of 96 per clan, three wins take you through.
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The report no longer waits
It arrives when the army arrives, not when it comes back. You know the result at the moment of the battle; what is still on its way is the loot — and the report says so in as many words.
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Gold moves the clock forward
500 per hour, in any amount: construction, Workshop upgrades and artefact forging. You type in how much you want to spend and the game never charges more than what is left.
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🛡️ Two locks against siege
One army per place at a time — no sending five marches at the same target — and once a day on each player: four player villages a day, and none of them twice. Retaliation, though, goes out immediately.
The Mail warns you
An army marching on you is no surprise: a letter arrives saying who is coming and at what time, in your own time zone. How many, no — that is what the attacker gets to keep hidden.
🩹 The Hospital
30% of those who fall in combat come back wounded instead of dead, and get back on their feet immediately for a fraction of the troop's price. What it gives you back is not resources, it is the time in the queue.
All of it explained in one place. The wiki tells you how each mechanic works — why a troop is not attacking, how long a march takes, what each pet does, how the Citadel tournament is decided.
Beginner shield: five days of peace. Every newly founded village starts with a five-day protection — nobody can attack it in that time, which is the time to learn the game without rushing. Nothing stops a beginner from attacking, shield or no shield.
Questions, strategies, maintenance notices and the news before everyone else. Discord is where we talk with the people who play — and where the game's decisions are explained before they become an update.