Leaderboard
Four boards, because there is more than one way to do well in this game. Whoever does not win by fighting can reign over trade; whoever does not enjoy fighting people can be the greatest hunter in the world.
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How each one is measured
- Power — the village and the army's battle strength. Troops are worth what they do on the field — health, damage and range, with the bonuses from your buildings and upgrades, the same strength the attack panel shows; and each building level is worth more than the last, with the Village Center, the Champion's Altar and the House of Magic Items weighing more than the rest. It is a snapshot of right now: it goes up when you train and build, down when you lose troops — and it dips while your army is on the march.
- Village — buildings only: each building and its level, without the army. It is the measure of the gap between two villages — when one attacks the other, it decides how much of the loot the bigger one takes, how long the smaller one's shield lasts and how many of the smaller one's troops escape.
- Conqueror — the value of everything you have taken from other players. Loot from rival bases does not count: otherwise the board would become a count of who has the most free time.
- Hunter — Gorvaks and Vulkrans slain. The highest rung on the map, and the only one that really demands a big army.
- Trader — all the gold that has passed through your hands on the noticeboard, buying and selling. It rewards whoever knows how to buy cheap and sell dear.
- Glory — the month's contest. Winning an attack against another player earns you points and takes them from your opponent; losing costs you. The higher the target, the more it is worth — and repelling someone far below you is worth nothing. It is the only board that goes goes down, and it resets every month, with a prize for whoever finishes on top.
The last three only go up — they tell your history, not your current moment. You can spend every coin you earned and still be the greatest Trader.