Privacy Policy

Last updated: 23 August 2026.

This policy explains what data War Huts keeps about you, what for, for how long and how you can see it, correct it or delete it. It covers the game in the browser (warhuts.com), the War Huts apps in the stores (Google Play and the App Store) and the pages of this website — it is the same game, the same account and the same server in all of them.

It was written to be read. If anything here is unclear, write to [email protected].

1. Who is responsible

War Huts is developed and operated by Antonio Savio França Silveira, an individual, in Brazil — who, under the Brazilian General Data Protection Law (Law 13,709/2018, the "LGPD"), is the controller of the data described here. The channel for any privacy matter, including exercising the rights in section 8, is the email [email protected].

2. What we keep, and where it comes from

2.1 The account

2.2 The game

2.3 Usage measurement

To know whether the game is getting better, we note which days you played (one line per day, with no timestamp per action), the day the account was born and the campaign it came from. Those lines feed aggregate counts — how many come back the next day, how many found a village — and they are what decides where the game goes.

To count visitors who have not signed in yet, we keep for one day a code derived from your IP address and your browser, with a secret that changes at midnight. It cannot be reversed back to the IP, it does not survive the day and it is not a cookie: it only exists so the same visit is not counted twice on the same day.

2.4 Technical logs

Like every service on the internet, the server logs the requests it receives (IP address, date and time, route requested, response). These logs exist for security, fault diagnosis and to comply with the retention of access logs required by the Brazilian Internet Civil Framework (Law 12,965/2014), and are discarded after the period in section 6.

2.5 What stays on your device

The game keeps in the browser's (or the app's) local storage your session token (so you do not have to sign in on every visit), the local-mode progress (the game that lives only on that device, when you play without signing in) and the campaign origin you arrived through, until it is recorded in the account. None of that is a tracking cookie and none of it is read by third parties. The provider that protects the site against attacks (section 5) may use purely technical security cookies.

2.6 What we do NOT do

3. What we use each thing for

We do not use the data for any automated decision with legal effect on you, nor to profile you outside the game.

4. What is public inside the game

A single-world game is, by its nature, a place where others see you. Visible to any player: your nickname, your village (position on the map, colour, Centre level, achievement banners), your leaderboard position, your clan and your rank in it, the messages you send in the world chat, and the battle reports that whoever fought you receives (what you sent, what survived). The leaderboard can also be seen on the public page of the website. Your village's army and stock are not shown to other players — only what a battle reveals.

5. Who the data passes through

We do not sell data. It passes through those who need to handle it for the game to exist:

Some of these providers operate outside Brazil. Where there is an international transfer, it relies on the safeguards set out in the LGPD (article 33) — the providers' own contracts and adequate protection standards.

6. For how long

7. Children and teenagers

War Huts is made for people over 13 years old. Under-18s should only play with their guardians' knowledge, and in-game purchases may only be made by people over 18 or with a guardian's authorisation. We do not knowingly collect data from children under 13; if you are responsible for a child and believe they have created an account, write to the email above and we will delete it.

8. Your rights

The LGPD gives you, and we honour by email, the right to:

To make a request, write to [email protected] from the Google account email you play with, or from the email registered in your password account (that is how we know it is you), giving your village nickname. We answer within 15 days. Deletion requests can also be made through this channel from the store apps.

9. Security

The session is a signed token only the server can generate; all access is over HTTPS; the server only accepts moves that the game rules validate; access to the server is restricted and backups are regular. No system is proof against everything: if an incident puts your data at risk, we will notify you and the ANPD within the legal deadlines.

10. Changes to this policy

When we change anything significant, the date at the top changes and you get a notice through the in-game Mail. Changes that widen the use of data only apply after the notice. The version in force is always the one on this page.

11. Contact

[email protected] — for questions, requests about your data and reports of abuse.

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